Posts

Maui'Phi Race The Dead Universe- Game Design

In the Game Dead Universe The Main strength of the  Maui'Phi  is that you have unlike other races you can travel limitedly with less speed around stars in the Dead Universe because the sentient fungoid knows which body part is accessible and which is not . This sentient fungoid creatures have following trait One Mind(Absolute Population and Government Control) Peaceful. Abhorrent desperate The Fungoid colony has other Tech-Traits Narrow Science. Sentient Upgrade. Archeon So  Maui'Phi  has a main objective to save whole Universe and it's bound by those thoughts you can change it in the beginning but  you're stuck with your decision till the end of the game, so Maui'Phi growth only happens if old Universe's fungoid Planets could be saved or atleast Colony could be saved.

Laiynn The Dead Universe Game - Design

You can think of Laiynnas the Space Squids of the Universe these Creatures are the Great Migrators so they don't have settlement but they Migrate in Herds and Great Numbers they destroy everything that attacks them or threatens them Speared Migrators  Closed Factional Herds.(Special Traits)  Dependent. The Squid herds has unique Tech-Traits Heard Science. Sentient Diplomacy. Matlings. So  Laiynnas   has a main objective to save all of their herd before they loose them so they are trying to find paths in between Universes the new herds will add up as and when you create a path between two Universes, this will increase the growth.

Traits Design - Inspirations and Design The Dead Universe

Ok Let me begin with the the inspirations for Traits and Tech Traits I really like the Stellaris Ethos it has the following. these Ethics are ingrained in how you want to play the game and it's really awesome The  authoritarian - egalitarian  dichotomy looks at the worth of an individual.  The  xenophobe - xenophile  dichotomy looks at the acceptance of foreign species. The  militarist - pacifist  dichotomy looks at the merit of War. The  materialist - spiritualist  dichotomy looks at the nature of being and reality in general. for more you can see in Ethos  of Stellaris which is pretty awesome as to how the Game of Stellaris is thought out. So the above Ethics based Empire Traits might not be applicable to the Dead Universe but it's dual theory of either A or B appealed to me very much So when I created the 3 Traits based on them Traits for the Empire's I thought it them in the following The Objective - Relative dichoto...

The Dead Universe - Design

Image
I wanted to give glimpse of the game The Dead Universe gameplay and design thoughts of the game as what I am currently working on When I first conceptualized the Dying Universe I thought it as a Single Plane being Stretched for eternity, and in that Universe every nook and corner is filled with Empires and there is some friction between them always, so how will it be a 4X Game when the whole Universe is already explored or exploited? the simple answer is the new Universe is in altogether different Plane. It is in a new Map/Plane of the new Universe where the Empires have some sort of Outpost or the colony except few races or Empires which start in Red Dwarf  so here's the Excel extract of how the Map will be. Old Universe New Universe Red Dwarf Not Explorable(Your Ships might never Reach Destinations) Explorable Explorable it's sandwiched between these two spaces Cannot Colonize Planet Colonizable provides col...

C++ and HTML as UI?

Image
Ever Since I saw the post Raman Sharma: Building Metro Style Apps with C++ and JavaScript  I wanted to create one such Hybrid app, after seeing the disaster the Win32 Resources look with it's pixelated resource file and Headache of a UI maintanence, I wondered if such an hybrid app could resolve some of those issues? The blog actually mentioned many motivations as to why we want to have such an hybrid app and the following stood out the strengths JavaScript Web Dynamic and Responsive UI C++ CPU/ GPU access and usage Image/Audio/Video Processing Compression/Encryption Prasers useful in Statics/Finance He also mentioned about the advantages of such Hybrid Apps but for me the following stood out Code Reusability Reuse of Complex and powerful C++ Native code and make a Dynamic HTML UI Creating one such interoperability between the HTML and Javascript can be explained by following figure we need to create a C++ WinRT Layer for an existing C++ code  ...

Introduction to DirectX and Creating the Main Game Loop using DirectX11

Image
So when I first began developing a game I found DirectX easier compared to OpenGL be it online tutorials or Support that I got online mostly from Microsoft so what is DirectX then ? Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth. The name DirectX was coined as a shorthand term for all of these APIs (the X standing in for the particular API names) and soon became the name of the collection. When Microsoft later set out to develop a gaming console, the X was used as the basis of the name Xbox to indicate that the console was based on DirectX technology. The X initial has been carried forward in the naming of APIs designed for the Xbox such as XInput and the Cross-platform Audio Creation Tool (XACT), whil...

The most awesome Video Games and Game-play's I have played

I would like to discuss some of the awesome games and game-plays that I have played. Action Action games emphasize physical challenges that require eye-hand coordination and motor skill to overcome.  Platform games Platform games (or platformers) are set in a vertical or three-dimensional (3D) environment. Players guide a character through obstacles, jumping on platforms and battling enemies in order to advance. They often involve unrealistic physics and special movement abilities. Super Mario Bros. was one of the best Shooter games In shooter games (or simply shooters), players use ranged weapons to participate in the action, which takes place at a distance. First-person shooters are played within the protagonist's perspective; they often include a heads-up display displaying key information such as the current health of the protagonist. In third-person shooters , the protagonist's body can be seen fully; the environment is rendered from a distance.Some shooters inc...