The Dead Universe - Design
I wanted to give glimpse of the game The Dead Universe gameplay and design thoughts of the game as what I am currently working on
When I first conceptualized the Dying Universe I thought it as a Single Plane being Stretched for eternity, and in that Universe every nook and corner is filled with Empires and there is some friction between them always, so how will it be a 4X Game when the whole Universe is already explored or exploited?
the simple answer is the new Universe is in altogether different Plane.
It is in a new Map/Plane of the new Universe where the Empires have some sort of Outpost or the colony except few races or Empires which start in Red Dwarf
so here's the Excel extract of how the Map will be.
| Old Universe | New Universe | Red Dwarf |
|---|---|---|
| Not Explorable(Your Ships might never Reach Destinations) | Explorable | Explorable it's sandwiched between these two spaces |
| Cannot Colonize Planet | Colonizable provides colonization speed boost if the space and time in both Universe is entaglable | Can be Colonized but not all red dwarfs have habitable Planets |
| Time and Space rip already started its effects so it is already Dead | The New Universe will never die because of its constants | The Red Dwarf will have Such a big life span that it is assume to live till eternity |
So in simple when you Understand about Multiverse in the Game you should understand like a book being folded and Red dwarf are in the book margin and the dots on the plane are starting positions of the new empires in the game.....
see the image below for better Idea
Exciting isn't it?...Stay Tuned for more Updates on Game Design and Technical details of The Game Dead Universe
see the image below for better Idea
Exciting isn't it?...Stay Tuned for more Updates on Game Design and Technical details of The Game Dead Universe

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