The most awesome Video Games and Game-play's I have played

I would like to discuss some of the awesome games and game-plays that I have played.

Action

Action games emphasize physical challenges that require eye-hand coordination and motor skill to overcome. 

Platform games

Platform games (or platformers) are set in a vertical or three-dimensional (3D) environment. Players guide a character through obstacles, jumping on platforms and battling enemies in order to advance. They often involve unrealistic physics and special movement abilities. Super Mario Bros. was one of the best

Shooter games

In shooter games (or simply shooters), players use ranged weapons to participate in the action, which takes place at a distance.
First-person shooters are played within the protagonist's perspective; they often include a heads-up display displaying key information such as the current health of the protagonist.

In third-person shooters, the protagonist's body can be seen fully; the environment is rendered from a distance.Some shooters incorporate both perspectives.

Fighting games and beat 'em ups

Fighting games simulate close-range combat against a few opponents, often involving violent and exaggerated unarmed attacks against opponents. While ranged and melee weapons may be present in fighting games, they emphasize hand-to-hand combat. beat 'em ups (or brawlers) are a related, but distinct genre; they both involve close-range combat, but beat 'em ups pit players against large waves of opponents as opposed to a few.

Stealth game

Stealth games are a somewhat recent subgenre, sometimes referred to as "sneakers" or "creepers" to contrast with the action-oriented "shooter" subgenre. These games tend to emphasize subterfuge and precision strikes over the more overt mayhem of shooters, for example, the Hit-Man series.

Role-playing

Role-playing video games draw their gameplay from traditional role-playing games like Dungeons & Dragons. Most of these games cast the player in the role of one or more "adventurers" who specialize in specific skill sets (such as melee combat or casting magic spells) while progressing through a predetermined story-line

Action RPG

The action role-playing game or action RPG is a type of role-playing video game which incorporates elements from action games or action-adventure games.

MMORPG

Massively multiplayer online role-playing games, or MMORPG, emerged in the mid to late 1990s as a commercial, graphical variant of text-based MUDs, which had existed since 1978. By and large, MMORPG feature the usual RPG objectives of completing quests and strengthening one's player character, but involve up to hundreds of players interacting with each other on the same persistent world in real-time.

Tactical RPG

The tactical role-playing game subgenre principally refers to games which incorporate gameplay from strategy games as an alternative to traditional RPG systems.

Sandbox RPG

Sandbox RPG or Open World RPG allow the player a large amount of freedom and usually contain a somewhat more open free-roaming (meaning the player is not confined to a single path restricted by rocks or fences etc.) world.

Simulation

Simulation video games is a diverse super-category of games, generally designed to closely simulate aspects of a real or fictional reality.

Construction and management simulation

Construction and management simulations (or CMS) are a type of simulation game which task players to build, expand or manage fictional communities or projects with limited resources.
In city-building games the player acts as overall planner or leader to meet the needs and wants of game characters by initiating structures for food, shelter, health, spiritual care, economic growth, etc. eg SimCity,Caesar

Life Simulation

Life simulation games (or artificial life games) involve living or controlling one or more artificial lives. A life simulation game can revolve around individuals and relationships, or it could be a simulation of an ecosystem.

Strategy

Strategy video games focus on gameplay requiring careful and skillful thinking and planning in order to achieve victory and the action scales from world domination to squad-based tactics

4X game

4X refers to a genre of strategy video game with four primary goals: eXplore, eXpand, eXploit and eXterminate. A 4X game can be turn-based or real-time. Perhaps the best known example of this genre is Sid Meier's Civilization series. 4X games often cover a very large period of time, giving the player the control of an entire civilization or species. Typically these games have a historical setting, encompassing a large amount of human history (Empire Earth, Civilization) or a science fiction setting where the player controls a species set to dominate the galaxy.

Artillery game

Artillery is the generic name for early two or three-player (usually turn-based) computer games involving tanks fighting each other in combat or similar derivative games.

Real-time strategy (RTS)

The moniker "real-time strategy" (RTS), usually applied only to certain computer strategy games, (however, this genre is probably the most well known of strategy games and is what most websites mean when they say "strategy games") indicates that the action in the game is continuous, and players will have to make their decisions and actions within the backdrop of a constantly changing game state

Multiplayer online battle arena (MOBA)

Multiplayer online battle arena (MOBA), also known as "action real-time strategy" (ARTS), is a genre of strategy video games that originated as a subgenre of real-time strategy, in which a player controls a single character in one of two teams. The objective is to destroy the opposing team's main structure with the assistance of periodically spawned computer-controlled units that march forward along set paths

Tower defense

Tower defense games have a very simple layout. Usually, computer-controlled monsters called creeps move along a set path, and the player must place, or "build" towers along this path to kill the creeps. In some games, towers are placed along a set path for creeps, while in others towers can interrupt creep movement and change their path.

Turn-based strategy (TBS)

The term turn-based strategy (TBS) is usually reserved for certain computer strategy games, to distinguish them from real-time strategy games. A player of a turn-based game is allowed a period of analysis before committing to a game action, and some games allow a certain number of moves or actions to take place in a turn. Like real-time strategy games, this genre can include many strategy games which are not solely turn-based games, and games which may contain other features not related to whether the game is turn-based or not.

Grand strategy war-game

A grand strategy wargame is a wargame that places focus on grand strategy: military strategy at the level of movement and use of an entire nation state or empire's resources.

Sport Games

Sports are video games that simulate sports. This opposing team(s) can be controlled by other real life people or artificial intelligence.

Racing

One competes against time or opponent using some means of transportation. Most popular subgenre is racing simulators.

Sports game

Sports games emulate the playing of traditional physical sports. Some emphasize actually playing the sport, while others emphasize the strategy behind the sport (such as Championship Manager). Others satirize the sport for comic effect (such as Arch Rivals). One of the best selling series in this genre is the FIFA (video game series) series. This genre emerged early in the history of video games (e.g., Pong) and remains popular today.

Competitive

Games that have high competitive factor but does not represent any traditional sports or the concept is fictional designed by the developer (e.g. Ball Jacks).

Sports-based fighting

Sports-based fighting games are titles that fall firmly within the definitions of both the Fighting game and Sports game genre, such as boxing and wrestling video games. As such, they are usually put in their own separate subgenres. Often the fighting is far more realistic than in traditional fighting games (though the amount of realism can greatly vary), and many feature real-world franchises or fighters. Examples of this include the Fight Night and WWE 2K series.

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